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KittyCatS! Manual

Interactive Prims "Jump N’ Play"

 

Interactive Prims

KittyCatS Jump & Play Set is an set of Interactive prims which allow you to customize and add an interactive element to objects

and furniture around your home, office or yard for your cats to play on!

 

These prims are modifiable and are sold in MOD/TRANS packs of 3 for 199L and 10 for 660L, as well as a COPY/MOD pack for 1590L

 

Fast Facts:

• The kit contains prims which you can use to indicate "safe to jump" places for your cats.

• Works for anyone's cats! Place them out for you friends' cats to play on!

• Prim shapes supported are: Box, Cylinder & Prism.

• The prims can be named and made fully transparent once they have been configured/set.

The prims do not have scripts! Make sure your cats can bump into the prims to use them.

• The prims cannot be made phantom! If they are made phantom, they will not work!

• Maximum jump height is 4 meters. The Z size in the edit window can not be set larger than 4.

• The X and Y rotation of the prims should be set to 0.

• Minimum Jump surface in meters is (cat's size in cm divided by 60)

 º Click your cat > Info > Find the Size in CM then divide by 60. So if a cat is 43CM the math will be as follows:

43 divided by 60 = 0.716, So the X and Y values for size, in the edit window, can not be smaller than 0.716, but they can be larger.

 


For Advanced Users:

It's possible to link these prims to existing furniture, cars, walls, etc. providing the object is modifiable. However:

The prims can't be linked to just anything. They must surround what they are linked to completely in width and depth.

If you are using your prims with mesh furniture, you may want to set the furniture to phantom to avoid issues with mesh bounding boxes.

The cats will always jump to the highest surface in the linked set. Also will they see the total size of the linked prims as a surface to jump on.

For best results, experiment and have FUN!!!

 

To help you configure your prims, please refer to the following graphics.

 

 

 

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