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Custom Collar Question
10-01-2012, 01:35 PM
Post: #11
RE: Custom Collar Question
i use the bevel and emoboss tool and i changed my height size just a little larger so that I could put a solid color or the main texture there as a little strip and it seems to work out...
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10-01-2012, 06:24 PM (This post was last modified: 10-01-2012 06:38 PM by Tad Carlucci.)
Post: #12
RE: Custom Collar Question
I went in-world to see if I could find examples of what I'm talking about. Found one. Dunno if this is the problem others are talking about.

What I did was copy the image so the top and bottom edges are close and circle the area to look at. Notice the black line on the white edge.

Since you can't change repeats you can't fix it. KittyCatS would need to adjust the repeat (vertical in my image) to be a bit less than 1 so the image file extends a bit beyond the edges of the prim face. They'll want to leave the other repeat (horizontal for my image) exactly 1 so your textures seamlessly wrap around the neck.

All you can do is make sure the pixels at the top edge exactly match the pixels on the bottom edge. I see a number of people are doing just that. The post just above says they did that, in different terms; making a solid-color border, the same color on the top and bottom of the image.


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10-02-2012, 06:08 AM
Post: #13
RE: Custom Collar Question
eyy that texture looks familiar.:/ Dodgy
and how do you explain that it chose on this example the blue instead of the red or white color at the top and bottom?


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10-02-2012, 06:48 AM
Post: #14
RE: Custom Collar Question
That's a good tip, I will make sure my future collars have a matching small border at top and bottom..
The other fun thing I found (fun to me, being relatively new at Photoshop) is if you emboss the text down and smooth on a metal tag it looks a lot like an ID Tag or a "dog tag" in real life!

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10-02-2012, 07:29 AM
Post: #15
RE: Custom Collar Question
(09-30-2012 08:16 PM)zivaah Resident Wrote:  ikr .. .same last i asked about the editing of the texture, fitting it correctly on the collar as you can do on the tester but it cant. i had to edit the texture how i wanted it before applying it to the collar because once the texture loaded you cant do nothing.
so i think if you add one line of color to the top and bottom lines it might do the trick but first test it on the tester and adjust the texture on the image editing software before. it has to look the way you want it on the tester without editing and then you can apply it on the collar

so basically your saying the same i said here but with difficult to understand mathematics?? did you use mine colar as example?Angel

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10-02-2012, 10:11 AM
Post: #16
RE: Custom Collar Question
(10-02-2012 06:08 AM)zivaah Resident Wrote:  eyy that texture looks familiar.:/ Dodgy
and how do you explain that it chose on this example the blue instead of the red or white color at the top and bottom?

I don't know the specifics of how the collar designer works.

If I were to make one, I'd have you hand me the texture for the inner and outer faces and tell me a color number for the edges.

But, I could just as easily use a single pixel, or two, from the texture you hand me and stretch it to cover those edges with that tiny bit of the texture image instead of tinting it with color.

Or, I could have you hand me four textures, one for each face.

Or, I could do it in Mesh and have you hand me up to eight textures and/or colors.

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10-02-2012, 10:28 AM
Post: #17
RE: Custom Collar Question
ahhh omgosh ..your kiling me..lol

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10-02-2012, 10:32 AM
Post: #18
RE: Custom Collar Question
(10-02-2012 10:11 AM)Tad Carlucci Wrote:  
(10-02-2012 06:08 AM)zivaah Resident Wrote:  eyy that texture looks familiar.:/ Dodgy
and how do you explain that it chose on this example the blue instead of the red or white color at the top and bottom?

I don't know the specifics of how the collar designer works.

If I were to make one, I'd have you hand me the texture for the inner and outer faces and tell me a color number for the edges.

But, I could just as easily use a single pixel, or two, from the texture you hand me and stretch it to cover those edges with that tiny bit of the texture image instead of tinting it with color.

Or, I could have you hand me four textures, one for each face.

Or, I could do it in Mesh and have you hand me up to eight textures and/or colors.

There's so many ways to Skin This Cat Smile

I think maybe that's the problem herre. With the collar maker you don't get to make selections about the inner and outer faces or the edges. You add a texture and it applies it only to the front face of the collar. Hence the confusion about how we can alter the edges without being allowed to or given the ability to edit the other edges/faces/etc. When using the collar maker you have only one way to skin the cat. Tongue

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10-02-2012, 11:14 AM (This post was last modified: 10-02-2012 02:46 PM by Kayleigh McMillan.)
Post: #19
RE: Custom Collar Question
I think as I inspected the borders, there are basically 0 repeats both horizontal as vertical of the texture.
So there is no real pixel displayed on the sides from the original texture while this texture is applied.
This is likely done to avoid an unwanted pattern on the sides.
I filed a ticket to ask a confirmation and it seems SL picks a random color or a mix of the colors which are used in the center of the texture.
So the end result is rather unpredictable still.
Especially if much colors are used in the center area.
I think maybe if KC would use a different texture offset vertical and make it so it picks the border color area it makes it easier to make it match.
Because I think most of the patterns and different colors within our textures take place in the center.
The closest collar has a tweaked vertical offset while the other is set to zero as it is currently offered to us in my opinion the white border doesn't blend as well as with the tweaked offset.

   

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10-02-2012, 11:55 AM (This post was last modified: 10-02-2012 12:17 PM by Tad Carlucci.)
Post: #20
RE: Custom Collar Question
The color is not random. The texture Offsets select which pixel from the texture to smear over the sides. If the Offsets fall between two pixels (0, the default DOES), then you get a smeared stripe with the top being one pixel's color, smearing to the bottom, being the other pixel. Same for right-to-left.

Repeat 0 can be useful, but you don't want to just use it willy-nilly.
I seem to have confused the board. Here's what I was trying to say .. sorry if it's repeated for you.


The color is not random. The texture Offsets select which pixel from the texture to smear over the sides. If the Offsets fall between two pixels (0, the default DOES), then you get a smeared stripe with the top being one pixel's color, smearing to the bottom, being the other pixel. Same for right-to-left.

Repeat 0 can be useful, but you don't want to just use it willy-nilly.

I made some examples.

First is "Your Texture" it's small, but it's just 4 colored squares.

Next is "What Second Life Sees". I tiled it to Offset (0,0) and scaled it up to smear things together. Notice how the center is a medium gray .. that is what Repeat (0,0) sees there. You could use TINY changes to the offsets to move the color smeared on the face away from that gray to one of the two-color-smeared areas or even into one of the just-one-color-near-here points.
* Tad Carlucci sighs. My posts are getting lost.

* Tad Carlucci sighs. My posts are getting lost.


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