(04-09-2012 11:04 AM)Liriel Garnet Wrote: Since any computer-generated 'random' number is pseudo-random, at best, calculations of 'random' results via a computer is highly susceptible to bias, both as Tad pointed out as well as via the potential addition of any other factors by the programmer, including things like ranging the output of the random number generator used.
There is no "kittycats" input added to create a cat gender, neither userdata or data of the cat itself, ruling out any relation between gender and traits, gender and users or gender and parents.
As "pseudo-random" doesn't say a lot to many, i'm explaining here what that could mean...
For Example:
Each time we have to "create" a gender, we would check what time it is. And we say, if the number of seconds ends at 1, 3, 5, 7, 9 its a girl, if it ends at 0, 2, 4, 6, 8 its a boy.
This would for the user give the impression its random, while its actually not at all...
Thats what we call "pseudo-random".
The user would also hardly be able to influence it, as the cats decide when they rez a box, and there may be delays when the box contacts the database...
This is only a simple example though, and the actual way servers create a feeling of randomness is far more complex, and less predictable.
The data i have provided earlier also focused on smaller time periodes, more specific for a day and for 15 minutes, as well as a specific fur, not just an overall global view. All of them which worked out.
Does randomness mean i will get nicely a boy and a girl alternating each time?
No, it would almost be like winning the lottery
Imagine this:
You have 10 buckets, each containing a ball with number 1, and a ball with number 2.
if you were allowed to pick a ball from each bucket (without looking), its extremely unlikely you would pick 10 times a ball with number 1.
It is however as unlikely that you would pick first a 1, then a 2, then 1 again, 2 again, and so on...
While with so many users, there may be a few of you who have bumped into either situation, the average user will get any of the scenario's in between.
This 10 buckets with 2 balls can give up to 1024 different outcomes.
If you want to read more about randomness, including how a more "true" randomness could be reached even by a computer, visit
http://www.random.org/
Regards,
KittyCatS