RE: New Subtle Shade
To me, Shade is a problematic trait area. Of all the traits, it's the only one which depends critically upon the settings in each individual's Second Life Viewer. For some, the only visible difference in Shade is the name. Making the differences subtle makes that even more of a problem as different viewers render different settings slightly different. For those who do have the options in the viewer set to be able to see Shade, Windlight settings can have remarkable effect upon Shade; so effect can vary not only by individual preference, but by Second Life region or even parcel.
I would caution, also, about increasing the number of traits in some areas. Those areas with few possibilities (Pupil and Eyes Shape, being the prime examples) the challenge is overcoming the effects of that lack of traits, especially when considered in light of the breeding patterns generally used to exploit the more populated trait areas (Fur being the example here).
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