(06-05-2014 10:23 AM)Ivy Norsk Wrote: ‘DoubleDare’ Wrote:The value of any object is what one is willing to pay for it. Period.
I agree. Absolutely. It’s all about supply and demand.
‘DoubleDare’ Wrote:The reason no one wants to pay for them is because they are not even valued by the makers and breeders of the damned things.
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I don't care if you want to pay 22k for a cat. I do care that you can't fork out 600l for a cat that cost me 2 to 3000 to produce at the end of the day.
I disagree. The makers value them, but they aren’t buying other cats because they already have that cat, or they are already working on that cat. Or they are already spending 2 to 3000L to produce their own cat.
Supply and Demand.
Let us be clear. There is a gross oversupply of cats on the grid.
GROSS. OVERSUPPLY. OF CATS.
(That nobody is buying. Which leads to desperation and firesales.)
Price fixing will not change the supply of cats on the grid.
Rather than institute price controls - which have many problems - I would urge KittyCats! to tackle the issue from the back end of the market - the menagerie end.
Get rid of the supply of cats on the grid. Sweeten the menagerie WAY up.
In my opinion, this is the first suggestion in this thread that I can see KittyCatS doing. Now we're getting somewhere! One of the reasons the menagerie was put in place was to flush out the gross oversupply of cats while rewarding players for partaking in the menagerie versus these sales that some find offending.
KittyCatS has been around for many years now and like any other game, the market can become oversaturated throughout this extensive amount of time. It's been a while since we've had any menagerie rewards as incentives for these people to use it and I think that perhaps KittyCatS should consider adding new rewards. These rewards should be every year or more frequently to keep the market flushing out cats via menagerie and not resorting to sales of 100L unwanted cats.
I will reiterate what I've been saying this whole time since playing in 2011, the 100L cats have always been there, this isn't new but perhaps may be new to newer players? The 100L cats are more apparent than ever in the summer so if this is your first summer in KittyCatS, this is normal. Welcome to summer! It's really not that bad, just the typical summer lull that Second Life in general experiences. I've yet to see a summer without this 'issue' but those cats tend to disappear a bit when a beautiful new menagerie tiger incentive is released.
KittyCatS should add breedable trait incentives too as always, such as previous discoveries of jade eyes, tiger curl tail, blush quartz eyes, and more from menagerie tigers.
Ultimately, Second Life is all about a free market. If someone is selling their skin at a popular event for 100L, then as a skin designer you must accept that and either adapt or deal with possibly not as many sales as other designers too adjust their products to lower prices. That is your call: if you feel that your work is worth more than 100L, then don't sell for 100L and people will still buy if they too appreciate your end-product, I know this example well from my own store. This is the same with KittyCatS and in the end it's up to each and every person as to what they wish to sell the cat for no matter how degraded you personally believe a particular trait has become due to it or how disgusted you are with your 'Monet' cat no longer feeling as epic.
In the past, we've promoted community-made KittyCatS price guides and suggestions and many follow, but there will always be people who dance to their own beat and set their own prices, and this applies to almost any product throughout Second Life. I highly doubt that KittyCatS is going to set in place some magical, idealized ban of any sort on cats whose prices you don't personally agree with and the menagerie solution seems to be the most logical as it has worked in the past. After all, who doesn't want a chance at discovering a new trait or adopting a gorgeous tiger?