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Suggestion: mute/change the kittys collision sound?
10-02-2013, 02:59 PM (This post was last modified: 10-02-2013 03:00 PM by Venompapa Resident.)
Post: #7
RE: Suggestion: mute/change the kittys collision sound?
(10-02-2013 09:00 AM)Tad Carlucci Wrote:  The default sound is determined by the Material. Since most people don't bother with this, they leave it with the default of "Wood". Material does a few other things for moving physical objects (like the ball the cats play with) such as change the mass.

I've never used llCollisionSound, so I don't know from personal experience if it does what's expected; but there are no Jira issues on it as there are on llCollisionSprite (which simply does not work), so it seems reasonable to presume it does what it claims to do: set the collision sound.

Thats right, the default collision sound determined by the prim's physical material which is wood in the cats case, and thats right the llCollisionSound script function can replace it, and its does not even need collision detection, the prim has a hidden setting for the collision sound which only can be changed with this script command.
Actually i use the function for make bullets for weapons so its sure works.
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RE: Suggestion: mute/change the kittys collision sound? - Venompapa Resident - 10-02-2013 02:59 PM



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