Hello. Not sure if anyone had issue with this, neither of me had but i find it a bit weird

When the cats stuck into the surrounding prims or collides with them they give out this weird default wood prim collision sound.
So my question is: could be this muted?
Or possibly give us an option in their menu to turn it off, the reason why i didn't had huge issue with it since sometime its helps locate them when they just tends to stuck into the wall or in the prim floor, but yeah its a bit weird. Or maybe replace the collision sound with a soft mewing? That one also would be cute and make more sense than a wood colliding sound

(09-28-2013 11:22 PM)Venompapa Resident Wrote: [ -> ]
Hello. Not sure if anyone had issue with this, neither of me had but i find it a bit weird 
When the cats stuck into the surrounding prims or collides with them they give out this weird default wood prim collision sound.
Interesting.
I don't have my sound on half the time,
so wasnt aware of any wood clunking sound.
It actually sounds kinda cool!
CLUNK!
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I vote for changing the prim Material to glass
Ah well. Seriously, I suppose
llCollisionSound could be used, with something like
this.
I think that is part of the SL viewer because it is the same sound I get when I walk up and down stairs, run into a wall ect ect
I think Sanura is right it is a sound which is part of SL's system.
The only way to avoid it I think is to make the cats phantom.
I have no idea if this default sound is possibly replaceable with an other.
The default sound is determined by the Material. Since most people don't bother with this, they leave it with the default of "Wood". Material does a few other things for moving physical objects (like the ball the cats play with) such as change the mass.
I've never used llCollisionSound, so I don't know from personal experience if it does what's expected; but there are no Jira issues on it as there are on llCollisionSprite (which simply does not work), so it seems reasonable to presume it does what it claims to do: set the collision sound.
(10-02-2013 09:00 AM)Tad Carlucci Wrote: [ -> ]The default sound is determined by the Material. Since most people don't bother with this, they leave it with the default of "Wood". Material does a few other things for moving physical objects (like the ball the cats play with) such as change the mass.
I've never used llCollisionSound, so I don't know from personal experience if it does what's expected; but there are no Jira issues on it as there are on llCollisionSprite (which simply does not work), so it seems reasonable to presume it does what it claims to do: set the collision sound.
Thats right, the default collision sound determined by the prim's physical material which is wood in the cats case, and thats right the llCollisionSound script function can replace it, and its does not even need collision detection, the prim has a hidden setting for the collision sound which only can be changed with this script command.
Actually i use the function for make bullets for weapons so its sure works.
Ohh interesting. Learn something new everyday!