RE: slow online cattery ?
Earlier in this thread I said I'd monitor the (totally unrelated) "You're out of food!" emails.
That's run by a cron-like object inside Second Life, so that it can send you an Instant Message (which, for me, forwards to my email).
I've been watching for a week. I know KC said it's dependent upon a lot of factors like simulator load and restarts.
The results clearly show what I'm talking about with cron-like processes. I have no idea exactly how it's implemented. But there are two messages "per day". The "PM" message shows up exactly 12 hours, plus or minus a few seconds, after the "AM" message. But the "AM" message is always 12 hours PLUS 10 MINUTES after the "PM" message.
So, if nothing intervenes to change the schedule, over the course of 144 days, when there should have been 288 messages, there will only have actually been 286.
Now, yes, this is totally unrelated to the cat functions. But, if the same problem were to appear for the "Love clock" (and, if it's cron-like, I suggest it probably does), that would definitely cause noticeable differences.
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