RE: Custom Collar Question
What math? I'm trying to avoid math. That's why I posted pictures to help you visualize how some things work on Second Life. I firmly believe that to use things, it's better to have some idea how they work. You don't have to understand the details of the HOW, but it helps to at least have an idea of the general principles.
Still not sure this is exactly what's going on with the collars. It's one possible method someone else mentioned. I thought actually seeing images might help people understand the problem.
As I understand it, the offsets are hard-coded and can't be changed. So the mention of zero repeats and zero offsets is based upon observing the results. As to changing offsets .. well, you can't change it on the prims .. but, for many textures, you can change it with Photoshop or The GIMP and get the exact same result.
Sorry about messing up the web server. Don't know how it gobbled my posts, glad it's working right again.
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