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locations
07-02-2016, 04:47 AM (This post was last modified: 07-02-2016 04:53 AM by LibGwen Resident.)
Post: #6
RE: locations
> They could make money selling th gadget and save money since not as many tickets would be filed saving labor hours.

Alas, I think any potential cost saving would be gobbled up by people constantly asking why, if the server can tell if a cat is overdue to talk to the server, the server doesn't actively seek missing cats and automatically file support tickets for them. (Lots of very good reasons why not....)

> But if at least I could see "in cattery" or at xyz sim, that would be an improvement rather than in or not in.

The idea is certainly a nice one to think about, though.

*dreamily* Maybe a passive system--the owner has to ping for a specific cat so the server only does it upon request? You might get a result like "Overdue to talk to server. Last known location Smith region." Which would tell you the cat does seem to be missing. (But it may not be, for reasons Tad listed above.) Whereas "Active. Last known location Smith region." means the cat's there somewhere and "Active. Last known location KittyCatS Cattery" is obvious. It would require that the server remember the last place (sim or Cattery) every cat talks from, which it probably doesn't.
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Messages In This Thread
locations - NytStalker Resident - 06-30-2016, 11:26 AM
RE: locations - Kayla Woodrunner - 06-30-2016, 05:36 PM
RE: locations - Tad Carlucci - 07-01-2016, 11:12 AM
RE: locations - Minx Diabolito - 07-01-2016, 12:25 PM
RE: locations - Kayla Woodrunner - 07-01-2016, 11:59 PM
RE: locations - LibGwen Resident - 07-02-2016 04:47 AM



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