RE: Low prim impact on sim resources
Other than prim count, there is little difference in simulator resources.
The script count is basically the same for all forms of live cat, and all forms of box. Even if the scripts are not running, they simulator will devote resources to them.
Things like movement might cause a tiny bit of additional time during the physics simulation, but I'd bet you'd be hard pressed to show it.
Movement and sounds can cause a bit of lag for the connection between the simulator and your client, and on your client, but that's not simulator resources and, again, I'd bet you'd be hard pressed to ever actually measure any significant effect.
On some large marketplace regions, I've noticed some effect. This is probably due more to script count than prim count.
But on a private region, with only a couple hundred lives, I've never really noticed any effect.
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