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interaction
06-26-2013, 08:07 AM
Post: #1
Star interaction
Big Grin im new to the kittycats adoption... i cant find how to let others interact with my kittycats? Heart
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06-26-2013, 11:45 AM (This post was last modified: 06-26-2013 11:51 AM by Kayleigh McMillan.)
Post: #2
RE: interaction
Hello Starr welcome Smile

Others can't hold , cuddle or attach a cat which is owned by someone else it is possible though for other people to right click your cat and select "Pet ..." from the menu.
KittyCatS! provided us with all sorts of cute cuddle options, via this menu, for other people to pet a cat owned by someone else.
For riding a MegaPuss counts if the owner rides it friends can also right click the cat and join the ride :-)
I hope this helped.

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06-28-2013, 04:24 PM
Post: #3
my ponderings on guest interactions
(06-26-2013 11:45 AM)Kayleigh McMillan Wrote:  
Others can't hold , cuddle or attach a cat which is owned by someone else
it is possible though for other people to right click your cat and select "Pet ..." from the menu.
For riding a MegaPuss counts if the owner rides it friends can also right click the cat and join the ride :-)

I have a speedboat.
If unauthorized persons try to get in it,
it launches their ass across the sim.

Would be cooler if it made them scream " AAAAAAAAH!" as they went,
but I digress.

One of the features this boat has is a menu,
that will allow for guest access.
Yes, you can come on over and drive my speedboat.
You can fishtail around the bay!
Supply your own " Weeeee!" sounds Wink
So its possible to give 'use permissions' to guests to use objects.

KittyCatS however are not 'sat' upon during a cuddle.
The key to guest usage.
The 'pet' feature is just some animation played over the cat.
Seems they are 'worn' like a crash helmet or a firearm.
And a worn item must be tied to your inventory.

Not totally sure why you have to drop em' not 'detach' em.
Maybe this has to do with the fact that a kittyCatS 'soul' so to speak,
exists on an outside server.

Some believe having a guest cuddler log out or crash while wearing your cat
may result in a quantum mechanics anomoly,
leading to a micro black hole which just might
END EXISTANCE AS WE KNOW IT.

Or maybe it just gets teleported,
and you just have to call Kitten Longmeadow to
come and get it out of a nearby tree.

Since KittyCatS semi-exist on an outside server,
perhaps its ownership could be temporarilly assigned to a guest, via menu.

Or maybe the easier way is another 'pet' type interaction that
makes it appear you are cuddling the cat.
But an unattached object isnt as finely tuned as a worn object,
so its never gonna look right.

I simply cheat, and toss the cat into the friends inventory,
then they can cuddle all day long.
Of course they could run off with it and sell it on you!
GIMME BACK MY BIG GREY FOXIE MEGAPUSS!!

Before you scripty types jump in and say,
" YOU ARE SO CLUELESS!"
I concur!
I'm totally speculating and making wild guesses,
I actually have no idea what I'm talking about,
but Im gonna say a KittyCat is more convoluted than a speedboat,
and that the tech required to get the cat tossed back to you,
by a departing cat snatcher,
is currently a violation of some SL prime directive.

I cant think of any object a person can wear out of anothers inventory.
But you can perform an animation on top of it via some sort of 'sit' action.

Back in the day you could make a prim cat out of cubes and spheres
and wear the thing.
But it wouldnt blink, and it looked terrible.
Then somebody had an idea.

Kinda like the first time somebody said,
" Hey, instead of using this lobster for fertilizer, how abouts we EAT IT."
and the tribe threw rocks at the guy and said,
" ARE YOU FRIGGIN NUTS?"
And then some derelect old geezer who lived down by the beach said,
" He is correct. Once you remove it from its exoskeleton and add
melted butter it really is quite tasty."

Allowing somebody else to cuddle your kitteh would make it 'tastier'.

I firmly believe, in some form or another, somebody has developed
a plan for this sort of thing.
But I think the nature of the way SL is set up is preventing its implementation.


I'm sure we discussed this in a FEEDBACK CORNER thread,
its seems deja vous-ey!
Doubt I used any seafood analogies, but. . .

NEXT!

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 Thanks given by: Kayleigh McMillan , Whispers Magic
06-28-2013, 07:43 PM
Post: #4
RE: interaction
ROFL!!! Winter XD

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06-28-2013, 09:58 PM
Post: #5
RE: my ponderings on guest interactions
(06-28-2013 04:24 PM)Winter Phoenix Wrote:  Not totally sure why you have to drop em' not 'detach' em.

This is an old, worn-out bug in Second Life.

Have some THING rez your cat in-world. The Dock, a Box, the Cat (changing prim mode) .. it doesn't matter.

What matters is that the new copy of the cat is TOTALLY new. Second Life has no idea you THINK it's the same cat. It isn't. It just LOOKS like it, to you.

So this new thing has never been in your inventory. And THAT is the important point .. it has NEVER been in your inventory.

And here's the bug. Second Life has always (and looks like it always will) failed to initialize the "I Came From Here in Inventory" property for that new object your think of as your cat.

Attach it. No, don't take it to inventory first (that sets the missing value to "I Came From Your Object Folder"). Use the Cuddle script.

Attaching in this way does NOT create a new instance of that object you think is your cat. Instead, Second Life MOVES the object from "I am attached to this sim" to "I am attached to this Avatar". And, still, that missing value is missing.

Now you want to use Detach instead of Drop.

Well "Detach" means "Move this object from 'Attached to this Avatar' to THE PLACE IT CAME FROM in this Avatar's inventory'.

Do you see the problem? That missing value .. "the place it came from in this avatar's inventory" was never set!

What's Second Life to do? It has to put it somewhere; but it can't. So it shoves it into some nether region and punts.

Sometime, maybe in a year or two, someone at Linden Labs will decide to run a database integrity check. And WHOA! look at that! There's a BAZZION lost KittyCatS looking for "where they came from in this player's inventory." 'Easy to fix,' thinks the Linden, 'shove it into the avatar's Objects folder.' And, there you go, a cat you've not seen for YEARS mysteriously appears in your Objects folder, sick (it hasn't eaten in years) and, if your rez it, it's a 'Duplicate, Delete me' .. but there it is. Problem fixed. Way back when, you said to "Detach" and it's finally done so!
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06-29-2013, 02:01 AM
Post: #6
RE: my ponderings on guest interactions
(06-28-2013 09:58 PM)Tad Carlucci Wrote:  
'Easy to fix,' thinks the Linden,
'shove it into the avatar's Objects folder.'
And, there you go,
a cat you've not seen for YEARS mysteriously appears in your Objects folder,
sick (it hasn't eaten in years) and, if you rez it, it's a 'Duplicate, Delete me' ..
but there it is. Problem fixed.
Way back when, you said to "Detach" and it's finally done so!


Good lord Tad,
not the smoke and mirrors speech!!

Do you think this poor n00b girl is ready for the dark truths about...
THE FACTORY???

You've actually terrified ME with the ...

'BAZILLIAN KITTEH'S TOSSED INTO YOUR INVENTORY AT ONCE' concept!

Imagine finding some coellesced object bundle,
rezzing it, and having all those cloned kittehs exploding onto your lot,

and all of em' laying under indian blankets with thermometers in their mouths,

And worse, CONSUMING 500 BAGS OF KIBBLES AN HOUR!

THIS SOUNDS WORSE THAN WORLD WAR Z !

~Shivers!

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 Thanks given by: Kayleigh McMillan
06-29-2013, 05:00 AM
Post: #7
RE: interaction
Oh lawdy they're on a roll! haaaaaaaaaaaaaa

I'm mean. I don't want other ppl picking up my kitties, running around with them, crashing with them, defiling them! We have no clue where their pixels have been!

Can you imagine logging in and all your kitties are gone! Or some noob is running around with your kitty when she's ready to make that box you've waited two weeks for!

If it's a friend you trust. Loan them a kitty to play with.

If it's a friend you really like. Chase them far away from your kitties before they become addicted to their cuteness. Warn them how that one kitty turns into hundreds in less than a month.

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06-29-2013, 05:09 AM (This post was last modified: 06-29-2013 09:23 AM by Kayleigh McMillan.)
Post: #8
RE: interaction
Omg you guys crack me up Tongue
This is breaking news: Medium Kitten Longmeadow isn't retreiving the exact same cat for us we just think "Cuddles" is back but it isn't so.
I bet Santa doesn't exist either huh ?
In that case it isn't so bad after all I don't have my RFL 2011 Fall teacups back XD
It is the day of the raw truth today Dodgy

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06-29-2013, 03:10 PM
Post: #9
RE: interaction
(06-29-2013 05:09 AM)Kayleigh McMillan Wrote:  
I bet Santa doesn't exist either huh ?

In that case it isn't so bad after all I don't have my RFL 2011 Fall teacups back XD


I'm sorry Kayleigh, but SANTA has your RFL 2011 fall teacups.
And no, he doesn't want to give them back.

But I was reading in the swapping and trading section,
and I think Devilness Chant was
offering him a trade for a black russian megapuss,

its not hiding a stubby tail or some $#!t,
Santa don't give a damn about stubby tails,

...HE JUST WANTS TO RIDE AND IT LOOKS FAST!

Sanura Snowpaw was acting as a go between or something,
someone told me she has his cellphone number.

No, she wont give it out.
I believe she is working on commission.

You have to write a wishlist to him like everybody else.

Yes, Santa can be a complete tool, but HE STILL ROCKS!

Meanwhile, Starr Smithson says,
"WHO ARE THESE PEOPLE WHO HIJACKED MY THREAD????"
Wink


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06-29-2013, 11:28 PM (This post was last modified: 06-29-2013 11:31 PM by Kayleigh McMillan.)
Post: #10
RE: interaction
(06-29-2013 03:10 PM)Winter Phoenix Wrote:  , Starr Smithson says,
"WHO ARE THESE PEOPLE WHO HIJACKED MY THREAD????" Wink

ROFL, yes this is a warm welcome to the insane KittyCatS! Community XD
Concerning Santa I never trusted that guy I just knew something was up with him and now he stole me Teacups as well Undecided

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