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RE: SL and the Next Generation VR
It would be great if Second Life did rigged mesh for NPCs. But it doesn't. Maybe the new system will, but who knows. The easiest path, which is my understanding of the system, since it's mainly a proof-of-concept modification of the current system, with a new viewer supporting VR goggles, is that, so far, it's not vastly different in capabilities.
But, it's still early days. Who knows, maybe Linden Labs will actually do a real design and re-implement the entire dog-pile. At least they're talking about scrogging the kludged permissions system.
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