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SL and the Next Generation VR
08-21-2015, 07:04 AM
Post: #11
RE: SL and the Next Generation VR
When you open a box, the prims need to be changed to match the traits. For example, as mesh, the tail would need to be changed from a generic tail to the specific tail. So, when opening a box, you would need to grant permission to the cat to modify the linkset to allow the new tail. This also occurs when you change prim modes, use the Dock or a Magic Bottle.

When the cat sits, walks, etc., the leg prims need to be changed. Again, the cat needs permission the change the prims so the body bends properly, the legs bend properly, etc.

There is a work-arround, of course, that is to install ALL POSSIBLE primsets and rez them as-needed. Thus the cat does not 'walk' from point A to point B .. instead is slowly, jerkily re-rez over and over. Add a little lag and you'll be able to watch your cat wink in and out of existence as it walks. Cool, no?
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Messages In This Thread
SL and the Next Generation VR - Ivy Norsk - 03-19-2015, 10:40 PM
RE: SL and the Next Generation VR - Tad Carlucci - 08-21-2015 07:04 AM



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