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SL and the Next Generation VR
08-21-2015, 12:32 AM
Post: #8
RE: SL and the Next Generation VR
Breedables, which depend upon scupties, will need to see what the pemission changes bring before they can consider moving over.

At present, Mesh is a non-starter for breedables since the permissions won't allow changing mesh on-the-fly under program control.

Consider: to use mesh, every kittycat would need to have every tail, since the tail trait is a sculpt map and changes under program control.

In addition, each cat would need to have each leg position as a separate prim.

And, to make it work, every owner would need to grant every cat permission to modify the linkset, so the legs, tails, bodies, etc, can be switched. And that permission would need to be re-granted after changing prim mode; after pulling in-world from the Cattery, etc. And permission would need to be granted to allow the correct tail to appear on each cat.

Could LL design the permissions system to allow a true mesh breedable? Sure. The question is not can they, but are they willing to discuss the requirements and implement the more-complex design which would support them.
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Messages In This Thread
SL and the Next Generation VR - Ivy Norsk - 03-19-2015, 10:40 PM
RE: SL and the Next Generation VR - Tad Carlucci - 08-21-2015 12:32 AM



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