RE: KittyCats tools wanted!
Adding an in-world query to the Pedigree Script would make it a lot easier for more players to use. At present, the user must obtain the UUID and hand enter it. For lives, the UUID can be found in-world in the Whiskers prim in the cat's linkset .. so it's hard to locate and requires special knowledge not all players have. Otherwise, and for all boxes, the only sources of the UUID is the Pedigree View page and the Local Chat text, where it's readily visible.
Placing the UUID in the Object Name field for boxes would greatly simplify both Area Search and Inventory Search when locating a specific boxes. This, too, is a user convenience feature. At present the user must find the UUID on the Pedigree View page. At present, the only way to locate a specific box is to rez all boxes and search, one-by-one by trait .. cross checking with the Pedigree View page to ensure the proper box is located. This is very time consuming and error-prone. The only reliable identifier presently available is the UUID since the box does not send name-change transactions to the server .. the Pedigree site calls all boxes "Box" (in the age area, leaving the name area blank) to matter what name the box may have in-world. That boxes could do this is proven by the fact that passing one to an ALT and rezzing it causes ownership to change on the server .. so boxes can speak, they just don't.
Providing box storage on the server is something which could be considered. It would alleviate any risk of loss due to LL's continual Inventory and Asset server issues. I've thought about it in the past and, if I were ever to write my own breedable, I'd do it .. but it would be a nominal fee (probably L$10) to retrieve a box from the server. Placing the UUID in the object name field of the box would obviate the need for server-side storage, but the risk-of-loss prevention might be enough to justify the feature.
Posing a cat, or turning off Walk, already provides "0 meter range". But it does remind me: did they ever fix the range bugs which allowed cats to leave their assigned ranges? I don't know because we turned off Walk for all our cats long ago to prevent them leaving their range and wandering all over our sim until they went off-world and were returned to our Lost and Found.
|