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return prims
10-24-2014, 02:59 PM
Post: #3
RE: return prims
ok, collision spam would be an issue, but maybe it could be scripted so that if it does get stuck, the prim shuts down automatically (say, 5 collisions with the cat in a second and the script stops?)

the basic idea for the prim isnt to keep them in range... youre right, the range setting is great for that... but range doesnt help vertical limits (maybe that would be a better solution actually, but let me finish this first)... the idea is to return the cat if it falls out of a skybox... the prim would be put down under the skybox as a net that auto returns the cat to its home point

but ok, thank you, you made me think about it and i have a different suggestion...

maybe script the range part of the cats so that if they slip out of range they tp back to home? that way if they fell out of a skybox they'd get TPd back, without any collisions, and hanging out at the range limit wouldnt cause any problems

very good points listed above, thank you very much, i wasnt thinking about collision spam... maybe i should ask make a new post and ask for this one to be deleted
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Messages In This Thread
return prims - Beth Marama - 10-22-2014, 10:51 PM
RE: return prims - Tad Carlucci - 10-22-2014, 11:52 PM
RE: return prims - Beth Marama - 10-24-2014 02:59 PM
RE: return prims - Tad Carlucci - 10-24-2014, 04:52 PM



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