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KittyCatS! Market Improvement Suggestions
10-07-2014, 08:08 AM (This post was last modified: 10-07-2014 08:25 AM by Tad Carlucci.)
Post: #49
RE: KittyCatS! Market Improvement Suggestions
And therein lies the problem.

It's natural that you work hard, produce a lot, and want to keep all your results.

But at the same time, everyone else does, too.

We don't want to upset people by imposing limits. But without limits, everything becomes worthless.

This will last until some system appears which limits TOTAL population, as opposed to individual populations.

But any system which does that won't be accepted by the players.

So we're stuck.

And we'll remain stuck until someone devises a population limiting feature which the players will accept.
It occurs to me that the present system does impose population limits, of a sort.

The way it works is this:

1) everyone gets to keep everything they produce.

2) Populations zoom upwards

3) Prices crash downwards

4) People complain until they're sick of it and give up

5) Enough people give up and delete their product that populations drop

6) Prices recover

7) Go back to step 1

There are those of us who have realized this, ignore it, and go merrily on our ways.

But, the idea that the only other solution is 'If you don't like it, quit' is what this thread is about.

It just feels like there should be a better solution. But, until one is devised, that's the one we're stuck with.
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RE: KittyCatS! Market Improvement Suggestions - Tad Carlucci - 10-07-2014 08:08 AM



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