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Question about "Levels?"
10-04-2013, 10:37 PM (This post was last modified: 10-04-2013 10:47 PM by Tad Carlucci.)
Post: #7
RE: Question about "Levels?"
KittyCatS can be characterized as four games.

There is the "size game". This is the game where you want a Mega. It used to be about Tea Cups, but that seems gone by the wayside and Megas are all anyone talks about any more. The "size game" is a "pure lottery". Nothing you can do can effect the outcome. It is purely random. There is no history, no prerequisite, no action, nothing at all you or anyone can do which can effect whether you will, or will not, get a particular size cat for any given box or set of boxes. The odds of this game are unknown but are pretty obviously heavily stacked toward any given box being "normal" sized.

There is the "jewel game". This is the game where you want to produce jewels. Like the size game there is nothing you can do to effect this game. It is another pure lottery. The odds of this game are unknown but are pretty obviously heavily stacked toward no jewel appearing with any given box.

There is the "starter game". This is the game where you purchase starters from KittyCatS looking for certain trait values. This is a pure lottery. The odds of this game are unknown. My working theory is the odds are fairly "even" .. that is it's roughly just as likely you'll get something highly recessive as it is you'll get something quite dominant. But I might be wrong and there may be differential distributions. We just don't know. What we do know is that there is nothing you can do to effect what you get in your starters.

Finally, there's the breeding game. This is the central game of KittyCatS. Without it, there would be no KittyCatS! at all. The odds in this game are fixed at 50%. Your choices and actions can strongly effect the outcome. While it is impossible to eliminate or modify the fixed 50% odds of this game, it is quite possible (even preferable) to design breeding programs where those odds do not matter and the outcome is fully determined by your choices and actions.

As to scripted examples. Why bother? The "genetics engine" for KittyCatS! is trivial. It's also a very, very ,VERY minor part of the program code. And there is no reason to produce program code which you may, or may not, be able to read when you can produce a physical model at any time: for each trait, for eah parent, take a coin and flip it. That's all there is to it.
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RE: Question about "Levels?" - Tad Carlucci - 10-04-2013 10:37 PM



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