RE: Play bugs
The ball is physical. While, technically, it is possible to write a script which can limit it's range of movement, doing so would be non-trivial, the results would be strange (like .. "Where's the invisible wall it just stopped at?" .. "Why does it simply stop?" .. "That bounce was jarringly odd!").
So, the simple answer is: No, it's not possible to limit the ball's range.
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