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interaction
06-28-2013, 04:24 PM
Post: #3
my ponderings on guest interactions
(06-26-2013 11:45 AM)Kayleigh McMillan Wrote:  
Others can't hold , cuddle or attach a cat which is owned by someone else
it is possible though for other people to right click your cat and select "Pet ..." from the menu.
For riding a MegaPuss counts if the owner rides it friends can also right click the cat and join the ride :-)

I have a speedboat.
If unauthorized persons try to get in it,
it launches their ass across the sim.

Would be cooler if it made them scream " AAAAAAAAH!" as they went,
but I digress.

One of the features this boat has is a menu,
that will allow for guest access.
Yes, you can come on over and drive my speedboat.
You can fishtail around the bay!
Supply your own " Weeeee!" sounds Wink
So its possible to give 'use permissions' to guests to use objects.

KittyCatS however are not 'sat' upon during a cuddle.
The key to guest usage.
The 'pet' feature is just some animation played over the cat.
Seems they are 'worn' like a crash helmet or a firearm.
And a worn item must be tied to your inventory.

Not totally sure why you have to drop em' not 'detach' em.
Maybe this has to do with the fact that a kittyCatS 'soul' so to speak,
exists on an outside server.

Some believe having a guest cuddler log out or crash while wearing your cat
may result in a quantum mechanics anomoly,
leading to a micro black hole which just might
END EXISTANCE AS WE KNOW IT.

Or maybe it just gets teleported,
and you just have to call Kitten Longmeadow to
come and get it out of a nearby tree.

Since KittyCatS semi-exist on an outside server,
perhaps its ownership could be temporarilly assigned to a guest, via menu.

Or maybe the easier way is another 'pet' type interaction that
makes it appear you are cuddling the cat.
But an unattached object isnt as finely tuned as a worn object,
so its never gonna look right.

I simply cheat, and toss the cat into the friends inventory,
then they can cuddle all day long.
Of course they could run off with it and sell it on you!
GIMME BACK MY BIG GREY FOXIE MEGAPUSS!!

Before you scripty types jump in and say,
" YOU ARE SO CLUELESS!"
I concur!
I'm totally speculating and making wild guesses,
I actually have no idea what I'm talking about,
but Im gonna say a KittyCat is more convoluted than a speedboat,
and that the tech required to get the cat tossed back to you,
by a departing cat snatcher,
is currently a violation of some SL prime directive.

I cant think of any object a person can wear out of anothers inventory.
But you can perform an animation on top of it via some sort of 'sit' action.

Back in the day you could make a prim cat out of cubes and spheres
and wear the thing.
But it wouldnt blink, and it looked terrible.
Then somebody had an idea.

Kinda like the first time somebody said,
" Hey, instead of using this lobster for fertilizer, how abouts we EAT IT."
and the tribe threw rocks at the guy and said,
" ARE YOU FRIGGIN NUTS?"
And then some derelect old geezer who lived down by the beach said,
" He is correct. Once you remove it from its exoskeleton and add
melted butter it really is quite tasty."

Allowing somebody else to cuddle your kitteh would make it 'tastier'.

I firmly believe, in some form or another, somebody has developed
a plan for this sort of thing.
But I think the nature of the way SL is set up is preventing its implementation.


I'm sure we discussed this in a FEEDBACK CORNER thread,
its seems deja vous-ey!
Doubt I used any seafood analogies, but. . .

NEXT!

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 Thanks given by: Kayleigh McMillan , Whispers Magic
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Messages In This Thread
interaction - Starr Smithson - 06-26-2013, 08:07 AM
RE: interaction - Kayleigh McMillan - 06-26-2013, 11:45 AM
my ponderings on guest interactions - Winter Phoenix - 06-28-2013 04:24 PM
RE: interaction - Kayleigh McMillan - 06-28-2013, 07:43 PM
RE: interaction - devilness chant - 06-29-2013, 05:00 AM
RE: interaction - Kayleigh McMillan - 06-29-2013, 05:09 AM
RE: interaction - Winter Phoenix - 06-29-2013, 03:10 PM
RE: interaction - Kayleigh McMillan - 06-29-2013, 11:28 PM
RE: interaction - Tad Carlucci - 06-30-2013, 02:26 PM



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