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Instructional Breeding Project (Week 7 Info: MEGA!)
05-31-2013, 07:39 AM
Post: #39
RE: Instructional Breeding Project (Week *2* Kitty Info!)
The important points I'd say a reader should take away from all this discussion (so far):

Beyond the basics of how the genetics work, and using that and your breeding results to infer the genetics of your stock, you should:

* have a working understanding of the probabilities of success, to better inform your decision making

* realize that you need to have some sort of goal and criteria, to better inform your decision making

* recognize there are resource involved (time, money, etc) and your decisions can effect those

KittyCatS is a game of chance. But your decision-making process can eliminate chance.

One goal, when designing a breeding a breeding program is to discover the unknowns.

But simply knowing what is hidden from view does not eliminate chance. So, another goal, when designing a breeding program, is to eliminate the effects of randomness.

All the while you should be working toward some larger goal (say, a specific [or sets of] combination of traits; whether for sale, as a collectible, or for future breeding programs).

Since KittyCatS is also a pay-to-play game, a sub-goal should be to control resource expenditures; and this should be a factor in your decision-making process.

Whether your ultimate goal is "that perfect cat", or simply "a good cat to sell", a good breeding program will get you there sooner and at less expense. And that, if you're into selling cats, means a better profit margin.
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RE: Instructional Breeding Project (Week *2* Kitty Info!) - Tad Carlucci - 05-31-2013 07:39 AM



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