RE: Catlag
A faster computer helps, yes, if the problem is the amount of work your viewer has to do. It's not just the computer, itself. My computer is way fast. When I got it, I needed a lot of computing power and no graphics whatsoever. Upgrading to a high-end graphics card helped immensely with Second Life. (I run around with every feature enabled, all options to the max, and it's quite fast). Charm's laptop is every bit as fast but, since she can't upgrade the graphics hardware, she can't enable all the features I do. So, I see advanced lighting, shadows and ambient occlusion, while she's limited to the shaders and local lights. Except for the differences, we don't see much difference in performance on out computers from one region to another.
A faster Internet connection also helps. If you're on DSL, you have no idea how much better it will be if you switch to a high-speed cable service. I monitor our connection and, if it's under-performing, I fix it or beat up one our cable Internet provider until they get it fixed. So, rubberbanding is rarely an issue for us.
I've been watching the performance on some of her shops. What I'm seeing is a lot of time on the simulator going to script processing.
My theory is a lot of that time is wasted swapping memory in and out.
Consider, the typical live cat has a couple dozen scripts, consuming about 1.1M (million) bytes of memory, in total. But only THREE of those scripts are actually running! At a rough guess, I'd suggest memory usage could be reduced by 85% to 90% is just the running scripts appeared in the cat. For a region with 500 live cats, that's a saving of about 600M (million) bytes. I've not asked the Lindens how much memory is actually available but I'd be willing to bet that 600M is somewhere near half of it. Freeing up that much memory is gonna have an effect!
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