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Ummm there is something wrong here - Printable Version +- KittyCatS! Community Forum (https://kittycats.ws/forum) +-- Forum: KittyCatS Forum (/forumdisplay.php?fid=3) +--- Forum: Bugs & Fleas! - Bug Reporting (/forumdisplay.php?fid=6) +--- Thread: Ummm there is something wrong here (/showthread.php?tid=6547) |
Ummm there is something wrong here - Sanura Snowpaw - 12-12-2012 07:39 PM I recently did a clean install and updated my viewer and now a LOT of my boxes look like the photo below. Does anyone know what I should do to fix it? Thank you in advance for the help! RE: Ummm there is something wrong here - dakillakm Resident - 12-12-2012 08:41 PM Sometimes I have to do Right Click->Tex Refresh, especially when I have my fraphics on high. I'm using the updated Firestorm. RE: Ummm there is something wrong here - Kayleigh McMillan - 12-12-2012 08:46 PM Do you mean the whiskers look odd? If that is what you mean in firestorm: Preferences > Graphics > Rendering Tab - untick both Alpha Mask Rendering options. I hope that helps with the issue you have
RE: Ummm there is something wrong here - Sanura Snowpaw - 12-13-2012 12:58 AM I use singularity and I don;t think I have a refresh option but I will double check! RE: Ummm there is something wrong here - Giuliana Verrazzano - 12-13-2012 04:43 AM It sounds like you need to find the Rendering Options in Singularity Viewer (I checked their website to have an idea as of where this might be in your viewer but couldn't find it, sorry) and then un-tick Automatic Alpha Masks (there should be 2: non-deferred and deferred and both shouldn't be selected). Here's where to find it on Phoenix Viewer http://gyazo.com/7a8fe429c05b379bbfbb1e4dea768b22 Open the Advanced menu at the top of your viewer screen (ctrl + D to enable it if it's not enabled yet) Then select Rendering> Automatic Alpha Masks (non-deferred) and right below this one is the deferred option. Un select both and you're set The only problem with selecting this options is that it might affect how you see other objects, like mesh for instance, some might look like they are transparent or that you can see through them but you can enable / disable according to your needs with a few clicks anyway.I hope this helps ![]() Giulia
RE: Ummm there is something wrong here - Sanura Snowpaw - 12-13-2012 04:02 PM (12-13-2012 04:43 AM)Giuliana Verrazzano Wrote: It sounds like you need to find the Rendering Options in Singularity Viewer (I checked their website to have an idea as of where this might be in your viewer but couldn't find it, sorry) and then un-tick Automatic Alpha Masks (there should be 2: non-deferred and deferred and both shouldn't be selected). Thank you very much! That seems to have fixed it I will keep my eyes open to see if I have any backlash from the change as well! RE: Ummm there is something wrong here - Kayleigh McMillan - 12-13-2012 04:13 PM (12-13-2012 04:02 PM)Sanura Snowpaw Wrote: Thank you very much! That seems to have fixed it I will keep my eyes open to see if I have any backlash from the change as well! Great to hear it is solved for you
RE: Ummm there is something wrong here - Sanura Snowpaw - 12-13-2012 04:29 PM Me too I couldn't figure out what I had done worng LOL RE: Ummm there is something wrong here - Giuliana Verrazzano - 12-13-2012 07:59 PM (12-13-2012 04:02 PM)Sanura Snowpaw Wrote:(12-13-2012 04:43 AM)Giuliana Verrazzano Wrote: It sounds like you need to find the Rendering Options in Singularity Viewer (I checked their website to have an idea as of where this might be in your viewer but couldn't find it, sorry) and then un-tick Automatic Alpha Masks (there should be 2: non-deferred and deferred and both shouldn't be selected). Yay!!! Glad to be of help! I'm happy you can now see them properly! *slaps sl for being a pain* Giulia
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