(10-18-2016 01:32 PM)HappyDaize Resident Wrote: [ -> ]I think you may still be misunderstanding... you *can* breed a cat right up until the moment it turns 121 days of age and breed turns off. No one is being the least misleading about that.
But that does not mean you can instantly expect to change all of a cats statistics. Love (when buffed) increases by 1% every 1.7 hours; energy changes by 1% every 4.8 minutes. There is a cool down time between breedings (which is why a cat can not instantly revert to 100% love whenever you want it to)... a cat can not produce a new kitten daily, but as an adult cat it can produce kittens on any given day up to and including day 120, provided it meets the minimum stats required.
And no one forces anyone to buy meds to hasten along breeding -- the KC store simply makes those available for a small fee because sometimes people do want to use them (for any variety of reasons). One can breed cats, &/or enjoy them as 'pets', just fine without ever paying for anything more than the basic kibble food. If you personally don't enjoy the cats, that's ok -- this is why KC often gives out free starter cats for SL or KC birthdays, etc. so that you can try them out and decide for yourself before spending any $L.
Hey thanks for the reply, but I think I disagree.
I'm just saying two things really, and I don't see how I'm wrong.
1 - All of the qualities (love, energy, etc.) can be easily made up by simply treating your cat nicely with the *exception* of "love" which seems to be scripted to take a long time to go back up to previous levels as you describe yourself. This is obviously done on purpose by the designer of the product.
2 - "Love," which is therefore the controlling factor in breeding, (because energy can be got with a single sleep, food is fairly cheap and a high happy rating is easily achieved), is ridiculously, OUTRAGEOUSLY, overpriced.
It's hard to escape the sensible conclusion that KittyCats creators know that people want to breed, know that "love" is the controlling factor in breeding, and that they therefore knowingly price it so high in the store as to "cash in" on that hope. Why else would it be so expensive? What other use does a high "love" rating have? Why would "love" ever drop so low unless the cat was just bred?
I know you say that I "don't have to buy meds" but lets get real ... they aren't actually "meds," anymore than the KittyCats are actually cats. When I buy those things, I'm buying "love" which the designer has made a necessary ingredient in breeding, and which can't be obtained rapidly in ANY other way. It's a classic "having the customer over a barrel" situation.
As I said, I'd be prepared to log in 24/7 and set my avatar to pet the cats 24/7 if it would actually work. In fact I'm prepared to do almost anything in SL terms and within the SL environment to make the breeding work before time runs out which was the reason I posted here in the first place. I'm prepared to waste my time or work very hard, but unfortunately, NOTHING I can do will actually help me out of this situation. The ONLY thing that will work for me at this point is purchasing "love" for between $1500 and $2000 depending on how much love I can "force" on them between then and now.
And while *technically* you can breed up to 120 days, you can't *really* because often one is faced with topping up "love" for the breeding and "love" is both slow to accumulate by design, and super, super, EXPENSIVE. So that's more just semantics.
Yes, you can breed on the very last day, but only if you have planned things usually a week further in advance. It's just not "really" true that you can go to your cat on day 120 and get it to breed.